Wednesday, March 10, 2010

Physics in Super Smash Bros. Brawl Outline

I. Introduction: Characters from different games enter a similar world to fight.

a.) Flaws in Gravity

b.) Little characters can affect bigger characters with ease.

c.) Some character’s special abilities have faulty physics.

d.) Movie cutscenes are more accurate compared to gameplay.

e.) Thesis Statement

II. Flaws in Gravity: Gravity seems to be that of the moon.

a.) Most of the characters can jump in mid-air. Double jump

-Ness’ double jump allows him to do a circle to go higher

-When blown, can regain control and jump in mid-air.

-Ability to intercept character’s motion by slamming them down the abyss and then allowing one more jump to regain control.

+Are able to jump with parabolic arc.

b.) Characters seem to float down.

- Can direct movement when falling.

-Most objects seem to fall at a believable rate.

-When contact with floor from a great height, they don’t “squash” that hard.

+Donkey Kong falls faster than Diddy Kong.

c.) When hit hard, characters go flying.

-Sometimes will go flying into the abyss. Spinning uniformly in background.

-Explosions don’t kill them, they just get blown far. Violence, no blood?

+Characters show action-reaction when getting hit.

III. Little characters can affect bigger characters with ease.

-Diddy Kong can throw bigger object with ease.

-Obtaining hammer makes character pound fast and easily.

-Game guideline: The higher the damage percentage relates to how far the victim gets blown when hit, no matter how small the opponent or item thrown.

+Although, some show weight shift when lifting a heavy item like a wooden crate.

IV. Some character’s special abilities are faulty

-Kirby vacuums character and the character shrinks but Kirby enlarges minimally.

-Squirtle can climb/swim spontaneous appearing water?

+Snake’s action of throwing bombs are sort-of true according to our physics.

V. Movie Cutscenes are more accurate

+The animators put more justice into physics when making the cutscenes.

+When the characters turn into trophies, they drop properly.

-The gameplay ignores the cutscene’s physics.

VI. Conclusion

-Summary

-Own point of view

-What they could have done better

-Restate thesis

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